Patch 1.04 (): Thorns no longer interacts with Critical Strike.Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7.Tranquility mana cost reduced to 125 from 200.Tranquility cooldown reduced to 60 from 120.Treants created by Force of Nature now benefit from the Nature's Blessing upgrade.Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall.Patch 1.15 (): Force of Nature casting range increased to 800 from 700.Level-3 Entangling Roots damage increased to 25 per second from 15 per second.Level-1 Entangling Roots base duration reduced to 9 seconds from 12.When selecting items for the Keeper of the Grove, pick "caster" type items that help his mana and intelligence.Įmerald Nightmare Cenarius, multiplayer skin ( Spoils of War) Tranquility is his most powerful spell, turning the nearby area into a healing area for allied units, rapidly restoring their health which stacks with the presence of friendly healing wards and make them incredibly hard to kill due to their rapid health regeneration. ![]() Force of Nature is only useful as an early game skill, and will quickly wear off after the preparing up units and killing off creeps. Generally, Entangling Roots and Thorns Aura should be given the highest priority due to their versatile use in both early and late-game. ![]() It can also interrupt channeled spells in a pinch if he gets in range. ![]() It should be his first spell, since he can temporarily incapacitate a target, which is especially useful in the early stages of creeping. The Keeper of the Grove is an powerful support Hero mainly due to his Entangling Roots and Tranquility spell alongside his passive Thorns Aura effect when learned.Īs a support hero, the Keeper of the Grove excels at taking down fleeing units with Entangling Roots. Larodar, Anubris, Nandieb, Califax, Bandalar, Malorne, Gholbine, Dagda, Nuada, Oghma, Centrius, Ceredwyn.
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